Beta Access Open · Multiplayer Text Adventure
A world torn apart by dragon fire. Two races. Two classes.
Twenty areas of real-time text combat, deep quest chains, and a
political conspiracy that rewards patience.
Now in beta — free to play, no download required.
You wake in a world reduced to ash. Dragon attacks have shattered civilisations, displaced millions, and left a single resource in their wake — drust: dragon dust that fuels weapons, magic, and a dark underground economy.
"You are a survivor. Stripped of your past, armed with only fragments of memory, you must rebuild trust, reclaim your strength, and make the road to the capital — before the next dragon comes."
But the dragons do not arrive by chance. Somewhere in the smoke and bureaucracy of the Human Capital, power brokers have learned to profit from catastrophe. The truth surfaces slowly — in fractured rumours, coded ledgers, and the eyes of people who know too much.
Dragon dust — drust — is the world's most potent and dangerous resource. Harvested from attack sites, traded in shadowed markets, weaponised by those desperate enough to use it. Build your cache wisely. Trust no one who offers too much of it freely.
Two races and two classes are available in the beta — four combinations, each with a distinct story, starter zone, and skill track. More races and classes are in development.
Born to the front line. Humans adapt faster than any other race — their extra skills at creation and natural diplomacy make them unlikely survivors who become indispensable leaders.
The cataclysm tore the arcane veil thin. Human mages exploit the fracture with devastating precision — trading physicality for spells that reshape the battlefield entirely.
Elvish rites strip initiates of gear and send them into wilderness to survive alone. Those who return fight with the measured precision and nerve of someone who has already faced death unarmed.
Elven memory runs deep. Their immunity to sleep and charm — paired with an ancient intellect — makes them the most disciplined arcane practitioners in the known world.
20+ areas are live in the beta across both starter paths and the Human Capital. Every zone carries its own tone, threat level, and buried secrets.
The immediate aftermath of catastrophe. Smouldering ruins, shell-shocked survivors, and the first hard truth: you remember almost nothing. Edda Hearthward guards what little is left. Brother Calem writes down what the survivors dare to say. The road to the capital starts here.
A city of walls, paperwork, and watchful eyes. Trust is earned across competing power centres — the judiciary, the military, the harbour authority. The sewers hold fragments of truth. The dockyards whisper of goblin-linked trade. Magistrate Elowen Varr sees everything. Act accordingly.
Elvish initiates awaken stripped of all equipment in remote wilderness. The mandate is simple — return alive. Commander Thalen Vire watches from a distance. Archivist Lethariel Quill records everything. The burn marks left by dragon attacks grow closer every season.
A city of genuine wonder built around the collection of knowledge — but not all knowledge is permitted to be understood. Head Archivist Syllen Mourne catalogues everything. Field initiates who arrive with burn-pattern evidence find their synthesis work quietly suppressed. The question is why.
Every second counts. Mages build elemental meter across three tracks — Ice, Fire, and Lightning. Warriors stack Bleed, Stun, and Rage through three weapon disciplines. All resolved live over WebSocket.
Builds burn pressure with each cast via Conflagration stacks. At threshold, targets ignite into the Burning state for sustained fire damage-over-time. Incineration enhances spell power.
Applies Chill per hit, stacking up to 5 times before triggering Frozen — which dramatically reduces enemy combat speed. Pair with Ice Shard for +30% amplifier damage against Chilled targets.
Hits the primary target plus 1–2 nearby enemies. Applies Shock to every target hit, reducing armour and resistances. Stacks toward Paralysis. Thunderbolt delivers +40% amplifier damage vs Shocked targets.
A frost barrier that absorbs incoming damage before it reaches your health pool. Hardened Aegis increases absorb capacity. Regenerative Aegis converts absorbed damage into healing.
Opens the Blade track and applies Bleed — a 3-stage damage-over-time. Stack Bleed deep before using Rend (+30% vs Bleeding targets) or Eviscerate, which consumes all stacks for a devastating finisher.
Shield slam that deals damage and builds stun meter via Concussion. At 70+ stun meter, Crushing Bash triggers a full Stun — doubling enemy global cooldown for 2 seconds. Headbutt feeds the same meter.
Combat is control as much as damage. Build Chill stacks into Frozen for a 2-second speed lock. Stack Shock toward Paralysis via the Lightning track. Apply Bleed deep before Rend or Eviscerate. Burn enemies through Conflagration into full Burning. Every fight is a systems puzzle — the meters are the game.
Every level gained is a deliberate choice. Skill points, attribute points, and quest chains shape a character uniquely yours — up to level 50.
You are a survivor with no memory and no equipment. Complete starter quests to unlock your class skills, form your first alliance, and survive long enough to matter.
Skill points accumulate. Chose between damage enhancements or utility paths. Attribute points refine your combat identity — pure damage, tanking, or hybrid control.
Access the Human Capital and its competing power factions. Long quest chains unlock upper-echelon areas. Portals open to distant zones. The conspiracy begins to take shape.
At the level cap, the full weight of the drust conspiracy is within reach. Rare and boss monsters drop Legendary loot. Group play and world chest content scales to the dedicated.
Quest completions grant XP, gold, and item rewards. Multi-level XP grants are possible — a single pivotal quest can launch you several levels forward. Prerequisites and level gates ensure the story unfolds at the right pace.
The beta is live and growing. These features are available now or in active development.
No downloads. No installs. A full MUD experience over WebSocket in any browser.
In BetaThree mage tracks (Ice, Fire, Lightning) and three warrior disciplines (Blade, Shield, Berserker). Enhancements per skill.
In BetaMulti-area quest chains with evidence carry-over, NPC trust calibration, and story hand-offs between zones.
In BetaCommon through Legendary item tiers. Unidentified drops, trigger items, and rare spawns.
In BetaForm parties with other players, share leadership, and tackle content designed for coordination.
In BetaHidden chests with key-lock mechanics, solo-private loot, and configurable respawn timers.
In BetaSVG area maps update as you explore. Navigate confidently through every zone.
In DevelopmentScripted narrative events that unfold in real-time — no loading screens, no cutscenes.
In DevelopmentAdditional race and class combinations are planned. Two of each available in the beta.
Coming SoonJoin the discussion, request features, report bugs, and shape what gets built next.
Join Discord →Drust runs entirely in your browser — no downloads, no plugins. Here’s what you’ll actually see when you play.