Beta Access Open · Multiplayer Text Adventure

Drust

A world torn apart by dragon fire. Two races. Two classes. Twenty areas of real-time text combat, deep quest chains, and a political conspiracy that rewards patience.

Now in beta — free to play, no download required.

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The Cataclysm Changed Everything

You wake in a world reduced to ash. Dragon attacks have shattered civilisations, displaced millions, and left a single resource in their wake — drust: dragon dust that fuels weapons, magic, and a dark underground economy.

"You are a survivor. Stripped of your past, armed with only fragments of memory, you must rebuild trust, reclaim your strength, and make the road to the capital — before the next dragon comes."

But the dragons do not arrive by chance. Somewhere in the smoke and bureaucracy of the Human Capital, power brokers have learned to profit from catastrophe. The truth surfaces slowly — in fractured rumours, coded ledgers, and the eyes of people who know too much.

🛡
The Drust Economy

Dragon dust — drust — is the world's most potent and dangerous resource. Harvested from attack sites, traded in shadowed markets, weaponised by those desperate enough to use it. Build your cache wisely. Trust no one who offers too much of it freely.

A scorched village in the aftermath of a dragon attack
The Scorched Exodus
Rillwatch Village — elf starter finale
Rillwatch Village
Moonfall Ritegrounds proving wilderness
Moonfall Ritegrounds
Crownroad Threshold — the road to the capital begins
Crownroad Threshold

Races & Classes

Two races and two classes are available in the beta — four combinations, each with a distinct story, starter zone, and skill track. More races and classes are in development.

Human Warrior
Warrior class
Human
Warrior

Born to the front line. Humans adapt faster than any other race — their extra skills at creation and natural diplomacy make them unlikely survivors who become indispensable leaders.

+3 STR +2 DEX +100 HP/lvl Adaptability
Human Mage
Mage class
Human
Mage

The cataclysm tore the arcane veil thin. Human mages exploit the fracture with devastating precision — trading physicality for spells that reshape the battlefield entirely.

+3 INT +2 WIS +80 MP/lvl Diplomacy
Elf Warrior
Warrior class
Elf
Warrior

Elvish rites strip initiates of gear and send them into wilderness to survive alone. Those who return fight with the measured precision and nerve of someone who has already faced death unarmed.

+2 DEX +1 STR Fey Ancestry Trance
Elf Mage
Mage class
Elf
Mage

Elven memory runs deep. Their immunity to sleep and charm — paired with an ancient intellect — makes them the most disciplined arcane practitioners in the known world.

+2 DEX +1 INT Sleep Immune Perception +

A World in Fragments

20+ areas are live in the beta across both starter paths and the Human Capital. Every zone carries its own tone, threat level, and buried secrets.

20+ Areas Live
2 Starter Paths
Lv 1–15 Beta Range
Free No Download
Human Path
The Scorched Exodus — smouldering ruins of the human starter zone
Human · Lv 1–7
Human Starter — 5 Areas

The Scorched Exodus

The immediate aftermath of catastrophe. Smouldering ruins, shell-shocked survivors, and the first hard truth: you remember almost nothing. Edda Hearthward guards what little is left. Brother Calem writes down what the survivors dare to say. The road to the capital starts here.

The Scorched Exodus — survival and first allies
Briarfield Tracks — disappearing travellers, dragon movement
Hollowmere Hamlet — chronic pressure, hard choices
Crownroad Threshold — the road to the capital begins
The Human Capital — Port & Trade Quarter
Human · Lv 7–15
Human Capital — 5 Areas

The Capital

A city of walls, paperwork, and watchful eyes. Trust is earned across competing power centres — the judiciary, the military, the harbour authority. The sewers hold fragments of truth. The dockyards whisper of goblin-linked trade. Magistrate Elowen Varr sees everything. Act accordingly.

Business & Housing Quarter — market lanes, first sewer entry
Capital Buildings — upper-echelon administration
Port & Trade Quarter — dockyards, goblin-linked trade hints
Sewers — evidence fragments, treasure hunting
Military Quarter — military questline progression
Elf Path
Moonfall Ritegrounds — remote elven proving wilderness
Elf · Lv 1–8
Elf Starter — 5 Areas

Moonfall Ritegrounds

Elvish initiates awaken stripped of all equipment in remote wilderness. The mandate is simple — return alive. Commander Thalen Vire watches from a distance. Archivist Lethariel Quill records everything. The burn marks left by dragon attacks grow closer every season.

Moonfall Ritegrounds — proving wilderness, regain bearings
Thornveil Scraprun — broken camps, baseline gear
Cindertrace Approaches — dragon attack signatures emerge
Glasspine March — escalating exposure and fatigue
The Sylvan Archives — a city of knowledge with quiet rot at its centre
Elf · Lv 8–14
Elf Sylvan Archives

The Archive City

A city of genuine wonder built around the collection of knowledge — but not all knowledge is permitted to be understood. Head Archivist Syllen Mourne catalogues everything. Field initiates who arrive with burn-pattern evidence find their synthesis work quietly suppressed. The question is why.

Rillwatch Village — elf starter finale, evidence hand-off
Archive City — knowledge hoarded, synthesis prohibited
Censure System — institutional suppression made visible

Real-Time, Tick-Based Combat

Every second counts. Mages build elemental meter across three tracks — Ice, Fire, and Lightning. Warriors stack Bleed, Stun, and Rage through three weapon disciplines. All resolved live over WebSocket.

8 Damage Types
×2 Critical Multiplier
50 Level Cap
1s Combat Tick
Fireball
Mage · Fire Track · Applicator
Fireball

Builds burn pressure with each cast via Conflagration stacks. At threshold, targets ignite into the Burning state for sustained fire damage-over-time. Incineration enhances spell power.

🔥 Fire
Icebolt
Mage · Ice Track · Applicator
Icebolt

Applies Chill per hit, stacking up to 5 times before triggering Frozen — which dramatically reduces enemy combat speed. Pair with Ice Shard for +30% amplifier damage against Chilled targets.

❄ Ice
Mage · Lightning Track · Applicator
Chain Lightning

Hits the primary target plus 1–2 nearby enemies. Applies Shock to every target hit, reducing armour and resistances. Stacks toward Paralysis. Thunderbolt delivers +40% amplifier damage vs Shocked targets.

⚡ Lightning
🛡
Mage · Ice Track · Sustain
Aegis

A frost barrier that absorbs incoming damage before it reaches your health pool. Hardened Aegis increases absorb capacity. Regenerative Aegis converts absorbed damage into healing.

🛡 Barrier
Warrior · Blade Track · Applicator
Slash

Opens the Blade track and applies Bleed — a 3-stage damage-over-time. Stack Bleed deep before using Rend (+30% vs Bleeding targets) or Eviscerate, which consumes all stacks for a devastating finisher.

⚔ Physical
💥
Warrior · Shield Track · Finisher
Bash

Shield slam that deals damage and builds stun meter via Concussion. At 70+ stun meter, Crushing Bash triggers a full Stun — doubling enemy global cooldown for 2 seconds. Headbutt feeds the same meter.

⚔ Physical
🔴
Status Effects & Meters

Combat is control as much as damage. Build Chill stacks into Frozen for a 2-second speed lock. Stack Shock toward Paralysis via the Lightning track. Apply Bleed deep before Rend or Eviscerate. Burn enemies through Conflagration into full Burning. Every fight is a systems puzzle — the meters are the game.

Quests & Progression

Every level gained is a deliberate choice. Skill points, attribute points, and quest chains shape a character uniquely yours — up to level 50.

Lv 1
The Awakening

You are a survivor with no memory and no equipment. Complete starter quests to unlock your class skills, form your first alliance, and survive long enough to matter.

Lv 10
First Choices

Skill points accumulate. Chose between damage enhancements or utility paths. Attribute points refine your combat identity — pure damage, tanking, or hybrid control.

Lv 25
The Capital Awaits

Access the Human Capital and its competing power factions. Long quest chains unlock upper-echelon areas. Portals open to distant zones. The conspiracy begins to take shape.

Lv 50
The Hard Truth

At the level cap, the full weight of the drust conspiracy is within reach. Rare and boss monsters drop Legendary loot. Group play and world chest content scales to the dedicated.

Every Quest Tells a Story

Kill
Eliminate specific monsters or types
🎁
Fetch
Retrieve and deliver key items
📍
Explore
Reach and discover new rooms
💬
Interact
Speak with or give items to NPCs
👑
Use Item
Activate or deploy quest items
🌟
Find
Locate hidden or rare monsters
🏆
Rich Rewards

Quest completions grant XP, gold, and item rewards. Multi-level XP grants are possible — a single pivotal quest can launch you several levels forward. Prerequisites and level gates ensure the story unfolds at the right pace.

Built for Players. Honest About What’s Here.

The beta is live and growing. These features are available now or in active development.

🌐
Play in Browser

No downloads. No installs. A full MUD experience over WebSocket in any browser.

In Beta
🛡
Skill Tracks

Three mage tracks (Ice, Fire, Lightning) and three warrior disciplines (Blade, Shield, Berserker). Enhancements per skill.

In Beta
💬
Quest Chains

Multi-area quest chains with evidence carry-over, NPC trust calibration, and story hand-offs between zones.

In Beta
💰
Loot & Rarity

Common through Legendary item tiers. Unidentified drops, trigger items, and rare spawns.

In Beta
👥
Group & Party Play

Form parties with other players, share leadership, and tackle content designed for coordination.

In Beta
🛠
World Chests

Hidden chests with key-lock mechanics, solo-private loot, and configurable respawn timers.

In Beta
🗺
Interactive Area Maps

SVG area maps update as you explore. Navigate confidently through every zone.

In Development
🎬
Cinematic Sequences

Scripted narrative events that unfold in real-time — no loading screens, no cutscenes.

In Development
🌟
More Races & Classes

Additional race and class combinations are planned. Two of each available in the beta.

Coming Soon
Discord Community

Join the discussion, request features, report bugs, and shape what gets built next.

Join Discord →

The Client, Unfiltered

Drust runs entirely in your browser — no downloads, no plugins. Here’s what you’ll actually see when you play.

Mage skill tree with Fire, Ice, and Lightning tracks
Progression
Skill Tree
Interactive area map of Rillwatch Village with room connections and POI markers
World
Area Maps
Item comparison panel showing Stormforged Tutorial Blade vs Phoenixblade side by side
Inventory
Item Comparison
Pick Lock minigame showing tension bar and pin columns
Minigame
Lock Picking
Character sheet for a Level 10 Elf Mage with attributes and combat stats
Character
Character Sheet
Post-combat fight breakdown showing damage dealt, incoming damage, and DoT totals
Analytics
Fight Breakdown
Quest tracker showing two active quests with progress bars
Quests
Quest Tracker

Beta is live

Ready to play?

Free, in your browser, right now.

►  Join the Beta

20+ Areas. Two Paths. One Conspiracy.

Free to play. No download required. The beta is live and growing — your feedback shapes what gets built next.